//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DOD_HUD_PLAYERSTATUS_WEAPON_H #define DOD_HUD_PLAYERSTATUS_WEAPON_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: Weapon Selection panel //----------------------------------------------------------------------------- class CDoDHudCurrentWeapon : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CDoDHudCurrentWeapon, vgui::EditablePanel ); public: CDoDHudCurrentWeapon( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ){} virtual void Paint(); }; #endif // DOD_HUD_PLAYERSTATUS_WEAPON_H