//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef DOD_HUD_PLAYERSTATUS_FIRESELECT_H #define DOD_HUD_PLAYERSTATUS_FIRESELECT_H #ifdef _WIN32 #pragma once #endif #include #include "IconPanel.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: FireSelect panel //----------------------------------------------------------------------------- class CDoDHudFireSelect : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CDoDHudFireSelect, vgui::EditablePanel ); public: CDoDHudFireSelect( vgui::Panel *parent, const char *name ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnThink(); virtual void SetVisible( bool state ); private: CDoDCutEditablePanel *m_pBackground; CIconPanel *m_pIconMP44; CIconPanel *m_pIconBAR; CIconPanel *m_pBulletLeft; CIconPanel *m_pBulletCenter; CIconPanel *m_pBulletRight; }; #endif // DOD_HUD_PLAYERSTATUS_FIRESELECT_H