//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: CS's custom C_PlayerResource // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_dod_playerresource.h" #include #include #include "hud.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_CLIENTCLASS_DT(C_DOD_PlayerResource, DT_DODPlayerResource, CDODPlayerResource) RecvPropArray3( RECVINFO_ARRAY(m_iObjScore), RecvPropInt( RECVINFO(m_iObjScore[0]))), RecvPropArray3( RECVINFO_ARRAY(m_iPlayerClass), RecvPropInt( RECVINFO(m_iPlayerClass[0]))), END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_DOD_PlayerResource::C_DOD_PlayerResource() { m_Colors[TEAM_ALLIES] = COLOR_DOD_GREEN; m_Colors[TEAM_AXIS] = COLOR_DOD_RED; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_DOD_PlayerResource::~C_DOD_PlayerResource() { } int C_DOD_PlayerResource::GetScore( int iIndex ) { if ( !IsConnected( iIndex ) ) return 0; return m_iObjScore[iIndex]; } int C_DOD_PlayerResource::GetPlayerClass( int iIndex ) { if ( !IsConnected( iIndex ) ) return PLAYERCLASS_UNDEFINED; return m_iPlayerClass[iIndex]; }