//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "particles_simple.h" #include "particles_localspace.h" #include "c_te_effect_dispatch.h" #include "clienteffectprecachesystem.h" // Precache our effects CLIENTEFFECT_REGISTER_BEGIN( PrecacheEffect_CS_MuzzleFlash ) CLIENTEFFECT_MATERIAL( "effects/muzzleflashX" ) //.vmt CLIENTEFFECT_MATERIAL( "sprites/muzzleflash4" ) //.vmt CLIENTEFFECT_REGISTER_END() void TE_DynamicLight( IRecipientFilter& filter, float delay, const Vector* org, int r, int g, int b, int exponent, float radius, float time, float decay, int nLightIndex = LIGHT_INDEX_TE_DYNAMIC ); void CS_MuzzleFlashCallback( const CEffectData &data ) { CSmartPtr pEmitter = CLocalSpaceEmitter::Create( "CS_MuzzleFlash", data.m_hEntity, data.m_nAttachmentIndex, 0 ); if ( !pEmitter ) return; // SetBBox() manually on the particle system so it doesn't have to be recalculated more than once. Vector vCenter( 0.0f, 0.0f, 0.0f ); C_BaseEntity *pEnt = data.GetEntity(); if ( pEnt ) { vCenter = pEnt->WorldSpaceCenter(); } else { IClientRenderable *pRenderable = data.GetRenderable( ); if ( pRenderable ) { Vector vecMins, vecMaxs; pRenderable->GetRenderBoundsWorldspace( vecMins, vecMaxs ); VectorAdd( vecMins, vecMaxs, vCenter ); vCenter *= 0.5f; } } Assert( pEmitter ); pEmitter->GetBinding().SetBBox( vCenter - Vector( 3, 3, 3 ), vCenter + Vector( 3, 3, 3 ) ); // haxors - make the clip much shorter so the alpha is not // changed based on large clip distances pEmitter->SetNearClip( 0, 5 ); PMaterialHandle hFlashMaterial = pEmitter->GetPMaterial( "sprites/muzzleflash4" ); for( int i=0;i<3;i++ ) { SimpleParticle *pParticle = (SimpleParticle *)pEmitter->AddParticle( sizeof( SimpleParticle ), hFlashMaterial, vec3_origin ); if( pParticle ) { pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = 0.08f; pParticle->m_vecVelocity = vec3_origin; pParticle->m_uchColor[0] = 255; pParticle->m_uchColor[1] = 255; pParticle->m_uchColor[2] = 255; pParticle->m_uchStartAlpha = 80; pParticle->m_uchEndAlpha = 30; pParticle->m_uchStartSize = ( 3.0 + 3.0*i ) * data.m_flScale; pParticle->m_uchEndSize = pParticle->m_uchStartSize * 0.8; pParticle->m_flRoll = random->RandomInt( 0, 3 ); pParticle->m_flRollDelta = 0.0f; } } // dynamic light temporary entity for the muzzle flash CPVSFilter filter(pEmitter->GetSortOrigin()); TE_DynamicLight( filter, 0.0, &(pEmitter->GetSortOrigin()), 255, 192, 64, 5, 70, 0.05, 768 ); } DECLARE_CLIENT_EFFECT( "CS_MuzzleFlash", CS_MuzzleFlashCallback ); // 'X' shaped muzzleflash used by certain weapons void CS_MuzzleFlashXCallback( const CEffectData &data ) { CSmartPtr pEmitter = CLocalSpaceEmitter::Create( "CS_MuzzleFlashX", data.m_hEntity, data.m_nAttachmentIndex, 0 ); Assert( pEmitter ); // haxors - make the clip much shorter so the alpha is not // changed based on large clip distances pEmitter->SetNearClip( 0, 5 ); PMaterialHandle hFlashMaterial = pEmitter->GetPMaterial( "effects/muzzleflashX" ); SimpleParticle *pParticle = (SimpleParticle *)pEmitter->AddParticle( sizeof( SimpleParticle ), hFlashMaterial, vec3_origin ); if( pParticle ) { pParticle->m_flLifetime = 0.0f; pParticle->m_flDieTime = 0.08f; pParticle->m_vecVelocity = vec3_origin; pParticle->m_uchColor[0] = 255; pParticle->m_uchColor[1] = 255; pParticle->m_uchColor[2] = 255; pParticle->m_uchStartAlpha = 130; pParticle->m_uchEndAlpha = 80; pParticle->m_uchStartSize = 6.0f * data.m_flScale * random->RandomFloat( 0.9, 1.1 ); pParticle->m_uchEndSize = pParticle->m_uchStartSize * 0.8; pParticle->m_flRoll = random->RandomFloat( -0.25, 0.25 ); pParticle->m_flRollDelta = 0.0f; } // dynamic light temporary entity for the muzzle flash CPVSFilter filter(pEmitter->GetSortOrigin()); TE_DynamicLight( filter, 0.0, &(pEmitter->GetSortOrigin()), 255, 192, 64, 5, 70, 0.05, 768 ); } DECLARE_CLIENT_EFFECT( "CS_MuzzleFlash_X", CS_MuzzleFlashXCallback );