//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: CS's custom C_PlayerResource // // $NoKeywords: $ //=============================================================================// #ifndef C_CS_PLAYERRESOURCE_H #define C_CS_PLAYERRESOURCE_H #ifdef _WIN32 #pragma once #endif #include "cs_shareddefs.h" #include "c_playerresource.h" class C_CS_PlayerResource : public C_PlayerResource { DECLARE_CLASS( C_CS_PlayerResource, C_PlayerResource ); public: DECLARE_CLIENTCLASS(); C_CS_PlayerResource(); virtual ~C_CS_PlayerResource(); bool IsVIP(int iIndex ); bool HasC4(int iIndex ); bool IsHostageAlive(int iIndex); bool IsHostageFollowingSomeone(int iIndex); const Vector GetHostagePosition( int index ); int GetHostageEntityID(int iIndex); const Vector GetC4Postion(); const Vector GetBombsiteAPosition(); const Vector GetBombsiteBPosition(); const Vector GetHostageRescuePosition( int index ); int GetPlayerClass( int iIndex ); bool IsBombSpotted( void ) const; bool IsPlayerSpotted( int iIndex ); const char *GetClanTag( int index ); int GetNumMVPs( int iIndex ); bool HasDefuser( int iIndex ); protected: int m_iPlayerC4; // entity index of C4 carrier or 0 int m_iPlayerVIP; // entity index of VIP player or 0 Vector m_vecC4; // position of C4 Vector m_bombsiteCenterA; Vector m_bombsiteCenterB; bool m_bHostageAlive[MAX_HOSTAGES]; bool m_isHostageFollowingSomeone[MAX_HOSTAGES]; int m_iHostageEntityIDs[MAX_HOSTAGES]; int m_iHostageX[MAX_HOSTAGES]; int m_iHostageY[MAX_HOSTAGES]; int m_iHostageZ[MAX_HOSTAGES]; int m_hostageRescueX[MAX_HOSTAGE_RESCUES]; int m_hostageRescueY[MAX_HOSTAGE_RESCUES]; int m_hostageRescueZ[MAX_HOSTAGE_RESCUES]; bool m_bBombSpotted; bool m_bPlayerSpotted[ MAX_PLAYERS + 1 ]; int m_iPlayerClasses[ MAX_PLAYERS + 1 ]; char m_szClan[MAX_PLAYERS+1][MAX_CLAN_TAG_LENGTH]; int m_iMVPs[ MAX_PLAYERS + 1 ]; bool m_bHasDefuser[ MAX_PLAYERS + 1 ]; }; #endif // C_CS_PLAYERRESOURCE_H