//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef WEAPON_TFC_MEDIKIT_H #define WEAPON_TFC_MEDIKIT_H #ifdef _WIN32 #pragma once #endif #include "weapon_tfcbase.h" #include "weapon_tfc_crowbar.h" #if defined( CLIENT_DLL ) #define CTFCMedikit C_TFCMedikit #endif // ----------------------------------------------------------------------------- // // CTFCMedikit class definition. // ----------------------------------------------------------------------------- // class CTFCMedikit : public CTFCCrowbar { public: DECLARE_CLASS( CTFCMedikit, CTFCCrowbar ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); #ifndef CLIENT_DLL DECLARE_DATADESC(); #endif CTFCMedikit(); virtual void Precache(); virtual TFCWeaponID GetWeaponID( void ) const; #ifdef CLIENT_DLL #else virtual void AxeHit( CBaseEntity *pHit, bool bFirstSwing, trace_t &tr, float *flDamage, bool *bDoEffects ); #endif private: CTFCMedikit( const CTFCMedikit & ) {} }; #endif // WEAPON_TFC_MEDIKIT_H