//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "hl2mp_cvars.h" // Ready restart ConVar mp_readyrestart( "mp_readyrestart", "0", FCVAR_GAMEDLL, "If non-zero, game will restart once each player gives the ready signal" ); // Ready signal ConVar mp_ready_signal( "mp_ready_signal", "ready", FCVAR_GAMEDLL, "Text that each player must speak for the match to begin" );