//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef H_CYCLER_H #define H_CYCLER_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CCycler : public CAI_BaseNPC { public: DECLARE_CLASS( CCycler, CAI_BaseNPC ); void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax); virtual int ObjectCaps( void ) { return (BaseClass::ObjectCaps() | FCAP_IMPULSE_USE); } int OnTakeDamage( const CTakeDamageInfo &info ); void Spawn( void ); void Precache( void ); void Think( void ); //void Pain( float flDamage ); void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); // Don't treat as a live target virtual bool IsAlive( void ) { return false; } // Inputs void InputSetSequence( inputdata_t &inputdata ); DECLARE_DATADESC(); int m_animate; }; #endif // H_CYCLER_H