//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef GAME_H #define GAME_H #include "globals.h" extern void GameDLLInit( void ); extern ConVar displaysoundlist; extern ConVar mapcyclefile; extern ConVar servercfgfile; extern ConVar lservercfgfile; // multiplayer server rules extern ConVar teamplay; extern ConVar fraglimit; extern ConVar falldamage; extern ConVar weaponstay; extern ConVar forcerespawn; extern ConVar footsteps; extern ConVar flashlight; extern ConVar aimcrosshair; extern ConVar decalfrequency; extern ConVar teamlist; extern ConVar teamoverride; extern ConVar defaultteam; extern ConVar allowNPCs; extern ConVar suitvolume; // Engine Cvars extern const ConVar *g_pDeveloper; #endif // GAME_H