//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef AI_NAVGOALTYPE_H #define AI_NAVGOALTYPE_H #if defined( _WIN32 ) #pragma once #endif // ======================================= // Movement goals // Used both to store the current // movment goal in m_routeGoalType // and to or/and with route // ======================================= enum GoalType_t { GOALTYPE_NONE, GOALTYPE_TARGETENT, GOALTYPE_ENEMY, GOALTYPE_PATHCORNER, GOALTYPE_LOCATION, GOALTYPE_LOCATION_NEAREST_NODE, GOALTYPE_FLANK, GOALTYPE_COVER, GOALTYPE_INVALID }; #endif // AI_NAVGOALTYPE_H