//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" #include "c_tf_basecombatweapon.h" #include "c_weapon__stubs.h" #include "weapon_basecombatobject.h" // TODO for 12/22/02 // weapon_limpetmine // weapon_builder: don't do yet, waiting for Robin to change out UI STUB_WEAPON_CLASS( foo_weapon_machinegun, MachineGun, C_BaseCombatWeapon ); STUB_WEAPON_CLASS( foo_weapon_select_fire_machinegun, SelectFireMachineGun, C_MachineGun ); STUB_WEAPON_CLASS( foo_weapon_basebludgeonweapon, BaseBludgeonWeapon, C_BaseCombatWeapon ); STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon ); STUB_WEAPON_CLASS( weapon_assault_rifle, WeaponAssaultRifle, C_TFMachineGun ); STUB_WEAPON_CLASS( weapon_laserdesignator, WeaponLaserDesignator, C_BaseTFCombatWeapon ); STUB_WEAPON_CLASS( weapon_laserrifle, WeaponLaserRifle, C_BaseTFCombatWeapon ); STUB_WEAPON_CLASS( weapon_obj_empgenerator, WeaponObjEMPGenerator, C_WeaponBaseCombatObject ); STUB_WEAPON_CLASS( weapon_placedcharge, WeaponPlacedCharge, C_BaseTFCombatWeapon ); STUB_WEAPON_CLASS( weapon_plasmarifle, WeaponPlasmaRifle, C_TFMachineGun ); STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_TFMachineGun ); STUB_WEAPON_CLASS( weapon_sapper_shotgun, WeaponSapperShotgun, C_WeaponShotgun ); STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon );