//========= Copyright Valve Corporation, All rights reserved. ============// // TOGL CODE LICENSE // // Copyright 2011-2014 Valve Corporation // All Rights Reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // cglmprogram.h // GLMgr buffers (index / vertex) // ... maybe add PBO later as well //=============================================================================== #ifndef CGLMBUFFER_H #define CGLMBUFFER_H #pragma once //=============================================================================== extern bool g_bUsePseudoBufs; // forward declarations class GLMContext; enum EGLMBufferType { kGLMVertexBuffer, kGLMIndexBuffer, kGLMUniformBuffer, // for bindable uniform kGLMPixelBuffer, // for PBO kGLMNumBufferTypes }; // pass this in "options" to constructor to make a dynamic buffer #define GLMBufferOptionDynamic 0x00000001 struct GLMBuffLockParams { uint m_nOffset; uint m_nSize; bool m_bNoOverwrite; bool m_bDiscard; }; #define GL_STATIC_BUFFER_SIZE ( 2048 * 1024 ) #define GL_MAX_STATIC_BUFFERS 2 extern void glBufferSubDataMaxSize( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data, uint nMaxSizePerCall = 128 * 1024 ); //===========================================================================// // Creates an immutable storage for a buffer object // https://www.opengl.org/registry/specs/ARB/buffer_storage.txt class CPersistentBuffer { public: CPersistentBuffer(); ~CPersistentBuffer(); void Init( EGLMBufferType type,uint nSize ); void Deinit(); void InsertFence(); void BlockUntilNotBusy(); void Append( uint nSize ); inline uint GetBytesRemaining() const { return m_nSize - m_nOffset; } inline uint GetOffset() const { return m_nOffset; } inline void *GetPtr() const { return m_pImmutablePersistentBuf; } inline GLuint GetHandle() const { return m_nHandle; } private: CPersistentBuffer( const CPersistentBuffer & ); CPersistentBuffer & operator= (const CPersistentBuffer &); uint m_nSize; EGLMBufferType m_type; GLenum m_buffGLTarget; // GL_ARRAY_BUFFER_ARB / GL_ELEMENT_BUFFER_ARB GLuint m_nHandle; // handle of this program in the GL context // Holds a pointer to the persistently mapped buffer void* m_pImmutablePersistentBuf; uint m_nOffset; #ifdef HAVE_GL_ARB_SYNC GLsync m_nSyncObj; #endif }; //=============================================================================== #if GL_ENABLE_INDEX_VERIFICATION struct GLDynamicBuf_t { GLenum m_nGLType; uint m_nHandle; uint m_nActualBufSize; uint m_nSize; uint m_nLockOffset; uint m_nLockSize; }; class CGLMBufferSpanManager { CGLMBufferSpanManager( const CGLMBufferSpanManager& ); CGLMBufferSpanManager& operator= ( const CGLMBufferSpanManager& ); public: CGLMBufferSpanManager(); ~CGLMBufferSpanManager(); void Init( GLMContext *pContext, EGLMBufferType nBufType, uint nInitialCapacity, uint nBufSize, bool bDynamic ); void Deinit(); inline GLMContext *GetContext() const { return m_pCtx; } inline GLenum GetGLBufType() const { return ( m_nBufType == kGLMVertexBuffer ) ? GL_ARRAY_BUFFER_ARB : GL_ELEMENT_ARRAY_BUFFER_ARB; } struct ActiveSpan_t { uint m_nStart; uint m_nEnd; GLDynamicBuf_t m_buf; bool m_bOriginalAlloc; inline ActiveSpan_t() { } inline ActiveSpan_t( uint nStart, uint nEnd, GLDynamicBuf_t &buf, bool bOriginalAlloc ) : m_nStart( nStart ), m_nEnd( nEnd ), m_buf( buf ), m_bOriginalAlloc( bOriginalAlloc ) { Assert( nStart <= nEnd ); } }; ActiveSpan_t *AddSpan( uint nOffset, uint nMaxSize, uint nActualSize, bool bDiscard, bool bNoOverwrite ); void DiscardAllSpans(); bool IsValid( uint nOffset, uint nSize ) const; private: bool AllocDynamicBuf( uint nSize, GLDynamicBuf_t &buf ); void ReleaseDynamicBuf( GLDynamicBuf_t &buf ); GLMContext *m_pCtx; EGLMBufferType m_nBufType; uint m_nBufSize; bool m_bDynamic; CUtlVector m_ActiveSpans; CUtlVector m_DeletedSpans; int m_nSpanEndMax; int m_nNumAllocatedBufs; int m_nTotalBytesAllocated; }; #endif // GL_ENABLE_INDEX_VERIFICATION class CGLMBuffer { public: void Lock( GLMBuffLockParams *pParams, char **pAddressOut ); void Unlock( int nActualSize = -1, const void *pActualData = NULL ); GLuint GetHandle() const; friend class GLMContext; // only GLMContext can make CGLMBuffer objects friend class GLMTester; friend struct IDirect3D9; friend struct IDirect3DDevice9; CGLMBuffer( GLMContext *pCtx, EGLMBufferType type, uint size, uint options ); ~CGLMBuffer(); void SetModes( bool bAsyncMap, bool bExplicitFlush, bool bForce = false ); void FlushRange( uint offset, uint size ); #if GL_ENABLE_INDEX_VERIFICATION bool IsSpanValid( uint nOffset, uint nSize ) const; #endif GLMContext *m_pCtx; // link back to parent context EGLMBufferType m_type; uint m_nSize; uint m_nActualSize; bool m_bDynamic; GLenum m_buffGLTarget; // GL_ARRAY_BUFFER_ARB / GL_ELEMENT_BUFFER_ARB GLuint m_nHandle; // name of this program in the context uint m_nRevision; // bump anytime the size changes or buffer is orphaned bool m_bEnableAsyncMap; // mirror of the buffer state bool m_bEnableExplicitFlush; // mirror of the buffer state bool m_bMapped; // is it currently mapped uint m_dirtyMinOffset; // when equal, range is empty uint m_dirtyMaxOffset; float *m_pLastMappedAddress; int m_nPinnedMemoryOfs; uint m_nPersistentBufferStartOffset; bool m_bUsingPersistentBuffer; bool m_bPseudo; // true if the m_name is 0, and the backing is plain RAM // in pseudo mode, there is just one RAM buffer that acts as the backing. // expectation is that this mode would only be used for dynamic indices. // since indices have to be consumed (copied to command stream) prior to return from a drawing call, // there's no need to do any fencing or multibuffering. orphaning in particular becomes a no-op. char *m_pActualPseudoBuf; // storage for pseudo buffer char *m_pPseudoBuf; // storage for pseudo buffer char *m_pStaticBuffer; GLMBuffLockParams m_LockParams; static char ALIGN16 m_StaticBuffers[ GL_MAX_STATIC_BUFFERS ][ GL_STATIC_BUFFER_SIZE ] ALIGN16_POST; static bool m_bStaticBufferUsed[ GL_MAX_STATIC_BUFFERS ]; #if GL_ENABLE_INDEX_VERIFICATION CGLMBufferSpanManager m_BufferSpanManager; #endif #if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION uint m_nDirtyRangeStart; uint m_nDirtyRangeEnd; #endif }; #endif // CGLMBUFFER_H