//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef C_OBJ_BARBED_WIRE_H #define C_OBJ_BARBED_WIRE_H #ifdef _WIN32 #pragma once #endif #include "c_baseobject.h" #include "c_rope.h" class C_ObjectBarbedWire : public C_BaseObject { public: DECLARE_CLASS( C_ObjectBarbedWire, C_BaseObject ); DECLARE_CLIENTCLASS(); C_ObjectBarbedWire(); ~C_ObjectBarbedWire(); virtual void OnDataChanged( DataUpdateType_t type ); virtual void Spawn(); virtual void ClientThink(); private: C_ObjectBarbedWire( C_ObjectBarbedWire& ) {} CHandle m_hConnectedTo; CHandle m_hLastConnectedTo; CHandle m_hRope; // Used to determine when to recalculate the hang distance. Vector m_vLastOrigin; Vector m_vLastConnectedOrigin; }; #endif // C_OBJ_BARBED_WIRE_H