//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TF_HUD_PVE_WINPANEL_H #define TF_HUD_PVE_WINPANEL_H #ifdef _WIN32 #pragma once #endif #include #include #include #include "hud.h" #include "hudelement.h" #include "tf_shareddefs.h" using namespace vgui; class CCreditDisplayPanel; class CTFPVEWinPanel : public EditablePanel, public CGameEventListener, public IViewPortPanel { private: DECLARE_CLASS_SIMPLE( CTFPVEWinPanel, EditablePanel ); public: CTFPVEWinPanel( IViewPort *pViewPort ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void ApplySettings( KeyValues *inResourceData ); virtual void FireGameEvent( IGameEvent * event ); virtual void OnTick(); virtual int GetRenderGroupPriority() { return 70; } virtual void SetParent( vgui::VPANEL parent ) { BaseClass::SetParent( parent ); } virtual const char *GetName( void ){ return PANEL_PVE_WIN; } virtual void SetData( KeyValues *data ){ return; } virtual void Reset(); virtual void Update(); virtual bool NeedsUpdate( void ) { return false; } virtual bool HasInputElements( void ) { return true; } virtual void ShowPanel( bool bShow ){ }; vgui::VPANEL GetVPanel( void ) { return BaseClass::GetVPanel(); } virtual bool IsVisible() { return BaseClass::IsVisible(); } virtual GameActionSet_t GetPreferredActionSet() { return GAME_ACTION_SET_NONE; } private: vgui::ScalableImagePanel *m_pRespecBackground; vgui::EditablePanel *m_pRespecContainerPanel; vgui::Label *m_pRespecTextLabel; vgui::Label *m_pRespecCountLabel; bool m_bShouldBeVisible; }; #endif //TF_HUD_PVE_WINPANEL_H