//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "fx_impact.h" void TFCImpact( const CEffectData &data ) { Vector vOrigin, vStart, vDir; short nSurfaceProp; int iMaterial, iDamageType, iHitbox; C_BaseEntity *pEntity = ParseImpactData( data, &vOrigin, &vStart, &vDir, nSurfaceProp, iMaterial, iDamageType, iHitbox ); trace_t tr; if ( Impact( vOrigin, vStart, iMaterial, iDamageType, iHitbox, iEntIndex, tr ) ) { // Check for custom effects based on the Decal index PerformCustomEffects( vOrigin, tr, vDir, iMaterial, 1.0 ); } PlayImpactSound( pEntity, tr, vOrigin, nSurfaceProp ); } DECLARE_CLIENT_EFFECT( "Impact", TFCImpact );