//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Client's CObjectSentrygun // // $NoKeywords: $ //=============================================================================// #include "c_base.h #include "bone_setup.h" #include "CommanderOverlay.h" #include "c_ai_basenpc.h" #include "c_tfcarrier.h" IMPLEMENT_CLIENTCLASS_DT(C_TFCarrier, DT_TFCarrier, CTFCarrier) RecvPropInt(RECVINFO(m_iHealth)), RecvPropInt(RECVINFO(m_iMaxHealth)), END_RECV_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TFCarrier::C_TFCarrier() { CONSTRUCT_MINIMAP_PANEL( "minimap_helicopter", MINIMAP_COLLECTORS ); } void C_TFCarrier::SetDormant( bool inside ) { BaseClass::SetDormant( bDormant ); ENTITY_PANEL_ACTIVATE( "helicopter", !bDormant ); }