#! /usr/bin/env python # encoding: utf-8 # a1batross, mittorn, 2018 from __future__ import print_function from waflib import Logs, Context, Configure import sys import os VERSION = '0.99' APPNAME = 'source-engine' top = '.' FT2_CHECK='''extern "C" { #include #include FT_FREETYPE_H } int main() { return FT_Init_FreeType( NULL ); } ''' FC_CHECK='''extern "C" { #include } int main() { return (int)FcInit(); } ''' Context.Context.line_just = 55 # should fit for everything on 80x26 projects=[ 'tier0','tier1','tier2', 'vstdlib','vpklib','filesystem' ,'mathlib','tier3', 'bitmap','scenefilecache','datacache', 'launcher_main','vgui2/vgui_controls','vgui2/matsys_controls','vgui2/vgui_surfacelib', 'serverbrowser','soundemittersystem','vgui2/src', 'togl','vguimatsurface','vtf','materialsystem/shaderlib', 'materialsystem','studiorender','materialsystem/stdshaders', 'video','inputsystem','appframework', 'launcher','engine/voice_codecs/minimp3','materialsystem/shaderapidx9', 'gameui','dmxloader','datamodel','engine' ] projects += ['thirdparty/StubSteamAPI'] # ,'thirdparty/libjpeg','thirdparty/SDL2-src'] # thirdparty projects @Configure.conf def check_pkg(conf, package, uselib_store, fragment, *k, **kw): errormsg = '{0} not available! Install {0} development package. Also you may need to set PKG_CONFIG_PATH environment variable'.format(package) confmsg = 'Checking for \'{0}\' sanity'.format(package) errormsg2 = '{0} isn\'t installed correctly. Make sure you installed proper development package for target architecture'.format(package) try: conf.check_cfg(package=package, args='--cflags --libs', uselib_store=uselib_store, *k, **kw ) except conf.errors.ConfigurationError: conf.fatal(errormsg) try: conf.check_cxx(fragment=fragment, use=uselib_store, msg=confmsg, *k, **kw) except conf.errors.ConfigurationError: conf.fatal(errormsg2) @Configure.conf def get_taskgen_count(self): try: idx = self.tg_idx_count except: idx = 0 # don't set tg_idx_count to not increase counter return idx def define_platform(conf): conf.define('SOURCE1',1) if conf.env.DEST_OS == 'linux': conf.define('_GLIBCXX_USE_CXX11_ABI',0) conf.env.append_unique('DEFINES', [ 'LINUX=1', '_LINUX=1', 'POSIX=1', '_POSIX=1', 'GNUC', 'DX_TO_GL_ABSTRACTION', 'GL_GLEXT_PROTOTYPES', 'BINK_VIDEO', 'USE_SDL', 'NDEBUG', 'NO_HOOK_MALLOC', '_DLL_EXT=.so' ]) def options(opt): grp = opt.add_option_group('Common options') grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]') grp.add_option('-W', '--win-style-install', action = 'store_true', dest = 'WIN_INSTALL', default = False, help = 'install like Windows build, ignore prefix, useful for development [default: %default]') opt.load('compiler_optimizations subproject') opt.add_subproject(projects) opt.load('xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test subproject') if sys.platform == 'win32': opt.load('msvc msdev msvs') opt.load('reconfigure') def configure(conf): conf.env.PREFIX = '' conf.load('fwgslib reconfigure') # Force XP compability, all build targets should add # subsystem=bld.env.MSVC_SUBSYSTEM # TODO: wrapper around bld.stlib, bld.shlib and so on? conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01' conf.env.MSVC_TARGETS = ['x86'] # explicitly request x86 target for MSVC if sys.platform == 'win32': conf.load('msvc msvc_pdb msdev msvs') conf.load('subproject xcompile compiler_c compiler_cxx gitversion clang_compilation_database strip_on_install waf_unit_test enforce_pic') conf.check_cfg(package='sdl2', uselib_store='SDL2', args=['--cflags', '--libs']) conf.check_cfg(package='libjpeg', uselib_store='JPEG', args=['--cflags', '--libs']) conf.check_cfg(package='libpng', uselib_store='PNG', args=['--cflags', '--libs']) conf.check_cfg(package='zlib', uselib_store='ZLIB', args=['--cflags', '--libs']) conf.check_cfg(package='openal', uselib_store='OPENAL', args=['--cflags', '--libs']) conf.check_cfg(package='libcurl', uselib_store='CURL', args=['--cflags', '--libs']) conf.check_cfg(package='bzip2', uselib_store='BZIP2', args=['--cflags', '--libs']) conf.check_pkg('freetype2', 'FT2', FT2_CHECK) conf.check_pkg('fontconfig', 'FC', FC_CHECK) # enforce_pic = True # modern defaults # modify options dictionary early # if conf.env.DEST_OS == 'android': # if conf.env.STATIC_LINKING: # enforce_pic = False # PIC may break full static builds # conf.check_pic(enforce_pic) # We restrict 64-bit builds ONLY for Win/Linux/OSX running on Intel architecture # Because compatibility with original GoldSrc if conf.env.DEST_OS in ['win32', 'linux', 'darwin'] and conf.env.DEST_CPU == 'x86_64': conf.env.BIT32_MANDATORY = not conf.options.ALLOW64 if conf.env.BIT32_MANDATORY: Logs.info('WARNING: will build engine for 32-bit target') else: conf.env.BIT32_MANDATORY = False conf.load('force_32bit') compiler_optional_flags = [ # '-Wall', '-Wextra', '-Wpedantic', '-fdiagnostics-color=always', # '-Werror=return-type', # '-Werror=parentheses', # '-Werror=vla', # '-Werror=tautological-compare', # '-Werror=duplicated-cond', # '-Werror=duplicated-branches', # BEWARE: buggy # '-Werror=bool-compare', # '-Werror=bool-operation', '-Wcast-align', # '-Werror=cast-align=strict', # =strict is for GCC >=8 # '-Werror=packed', # '-Werror=packed-not-aligned', '-Wuninitialized', # older GCC versions have -Wmaybe-uninitialized enabled by this switch, which is not accurate # so just warn, not error '-Winit-self', # '-Werror=implicit-fallthrough=2', # clang incompatible without "=2" # '-Wdouble-promotion', # disable warning flood '-Wstrict-aliasing' ] c_compiler_optional_flags = [ # '-Werror=incompatible-pointer-types', # '-Werror=implicit-function-declaration', # '-Werror=int-conversion', # '-Werror=implicit-int', # '-Werror=strict-prototypes', # '-Werror=old-style-declaration', # '-Werror=old-style-definition', # '-Werror=declaration-after-statement', '-fnonconst-initializers', # owcc ] cflags, linkflags = conf.get_optimization_flags() cflags += ['-march=pentium4','-mtune=core2','-mfpmath=387'] linkflags += ['-march=pentium4','-mtune=core2','-mfpmath=387'] # And here C++ flags starts to be treated separately cxxflags = list(cflags) + ['-std=c++11','-fpermissive'] if conf.env.COMPILER_CC == 'gcc': wrapfunctions = ['fopen','freopen','open','creat','access','__xstat','stat','lstat','fopen64','open64', 'opendir','__lxstat','chmod','chown','lchown','symlink','link','__lxstat64','mknod', 'utimes','unlink','rename','utime','__xstat64','mount','mkfifo','mkdir','rmdir','scandir','realpath'] for func in wrapfunctions: linkflags += ['-Wl,--wrap='+func] conf.define('COMPILER_GCC', 1) if conf.env.COMPILER_CC != 'msvc': conf.check_cc(cflags=cflags, linkflags=linkflags, msg='Checking for required C flags') conf.check_cxx(cxxflags=cxxflags, linkflags=linkflags, msg='Checking for required C++ flags') linkflags += ['-pthread'] conf.env.append_unique('CFLAGS', cflags) conf.env.append_unique('CXXFLAGS', cxxflags) conf.env.append_unique('LINKFLAGS', linkflags) cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags) cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags) conf.env.append_unique('CFLAGS', cflags) conf.env.append_unique('CXXFLAGS', cxxflags) conf.env.append_unique('LINKFLAGS', linkflags) if conf.env.DEST_OS != 'win32': conf.check_cc(lib='dl', mandatory=False) if not conf.env.LIB_M: # HACK: already added in xcompile! conf.check_cc(lib='m') else: # Common Win32 libraries # Don't check them more than once, to save time # Usually, they are always available # but we need them in uselib a = map(lambda x: { # 'features': 'c', # 'message': '...' + x, 'lib': x, # 'uselib_store': x.upper(), # 'global_define': False, }, [ 'user32', 'shell32', 'gdi32', 'advapi32', 'dbghelp', 'psapi', 'ws2_32' ]) for i in a: conf.check_cc(**i) # conf.multicheck(*a, run_all_tests = True, mandatory = True) # indicate if we are packaging for Linux/BSD if not conf.options.WIN_INSTALL and conf.env.DEST_OS not in ['win32', 'darwin', 'android']: conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/' else: conf.env.LIBDIR = conf.env.BINDIR = conf.env.PREFIX define_platform(conf) conf.add_subproject(projects) def build(bld): bld.add_subproject(projects)