#include "shaderlib/cshader.h" class depthwrite_ps20b_Static_Index { public: depthwrite_ps20b_Static_Index( ) { } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG #endif // _DEBUG return 0; } }; #define shaderStaticTest_depthwrite_ps20b 0 class depthwrite_ps20b_Dynamic_Index { private: int m_nALPHACLIP; #ifdef _DEBUG bool m_bALPHACLIP; #endif public: void SetALPHACLIP( int i ) { Assert( i >= 0 && i <= 1 ); m_nALPHACLIP = i; #ifdef _DEBUG m_bALPHACLIP = true; #endif } void SetALPHACLIP( bool i ) { m_nALPHACLIP = i ? 1 : 0; #ifdef _DEBUG m_bALPHACLIP = true; #endif } public: depthwrite_ps20b_Dynamic_Index() { #ifdef _DEBUG m_bALPHACLIP = false; #endif // _DEBUG m_nALPHACLIP = 0; } int GetIndex() { // Asserts to make sure that we aren't using any skipped combinations. // Asserts to make sure that we are setting all of the combination vars. #ifdef _DEBUG bool bAllDynamicVarsDefined = m_bALPHACLIP; Assert( bAllDynamicVarsDefined ); #endif // _DEBUG return ( 1 * m_nALPHACLIP ) + 0; } }; #define shaderDynamicTest_depthwrite_ps20b psh_forgot_to_set_dynamic_ALPHACLIP + 0