//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "RulesInfoMsgHandler.h" #include "rulesinfo.h" #include "info.h" #include "proto_oob.h" #include "DialogGameInfo.h" #include "inetapi.h" extern void v_strncpy(char *dest, const char *src, int bufsize); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CRulesInfoMsgHandlerDetails::CRulesInfoMsgHandlerDetails( CRulesInfo *baseobject, HANDLERTYPE type, void *typeinfo /*= NULL*/ ) : CMsgHandler( type, typeinfo ) { m_pRulesInfo = baseobject; m_vRules = new CUtlVector(); } //----------------------------------------------------------------------------- // Purpose: Process cracked message //----------------------------------------------------------------------------- bool CRulesInfoMsgHandlerDetails::Process( netadr_t *from, CMsgBuffer *msg ) { m_vRules->RemoveAll(); m_vRules->Purge(); // Check type of data. if (msg->ReadByte() != S2A_RULES) return false; int pNumber; pNumber = msg->ReadByte(); // there is a null string at the start of the rules... msg->ReadString(); // Read the data for (int i = 0; i < pNumber; i++) { vgui::KeyValues *kv=new vgui::KeyValues("rules"); char *cvar,*value; cvar = new char[50]; value = new char[50]; v_strncpy(cvar,msg->ReadString(),50); v_strncpy(value,msg->ReadString(),50); kv->SetString("cvar",cvar); kv->SetString("value",value); m_vRules->AddToTail(kv); } /* serveritem_t server; memset(&server, 0, sizeof(server)); netadr_t netaddr; if (net->StringToAdr("192.168.1.66", &netaddr)) { memcpy(server.ip,netaddr.ip,4); } server.port = 27015; CDialogGameInfo *gameDialog = new CDialogGameInfo(NULL, 0,*((int *)server.ip),pNumber); gameDialog->Run("Stuff"); */ m_pRulesInfo->UpdateServer(from, m_vRules); return true; }