//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef PHYSICS_NPC_SOLVER_H #define PHYSICS_NPC_SOLVER_H #ifdef _WIN32 #pragma once #endif extern CBaseEntity *NPCPhysics_CreateSolver( CAI_BaseNPC *pNPC, CBaseEntity *pPhysicsObject, bool disableCollisions, float separationDuration ); extern CBaseEntity *EntityPhysics_CreateSolver( CBaseEntity *pMovingEntity, CBaseEntity *pPhysicsBlocker, bool disableCollisions, float separationDuration ); bool NPCPhysics_SolverExists( CAI_BaseNPC *pNPC, CBaseEntity *pPhysicsObject ); #endif // PHYSICS_NPC_SOLVER_H