//========= Copyright Valve Corporation, All rights reserved. ============// #include "cmdlib.h" #include "mathlib/mathlib.h" #include "tier1/strtools.h" #include "physdll.h" #include "phyfile.h" #include "phxfile.h" #include "utlvector.h" #include "utlbuffer.h" #include "vphysics_interface.h" #include "vcollide_parse.h" #include "vphysics/constraints.h" #include "tier0/icommandline.h" #include "filesystem_tools.h" #include "simplify.h" #include "mathlib/compressed_vector.h" #include "keyvalues.h" IPhysicsCollision *physcollision = NULL; IPhysicsSurfaceProps *physprops = NULL; int g_TotalOut = 0; int g_TotalCompress = 0; void InitFilesystem( const char *pPath ) { CmdLib_InitFileSystem( pPath ); //FileSystem_Init( ".", 0, FS_INIT_COMPATIBILITY_MODE ); // This bit of hackery allows us to access files on the harddrive g_pFullFileSystem->AddSearchPath( "", "LOCAL", PATH_ADD_TO_HEAD ); } static bool LoadSurfaceProps( const char *pMaterialFilename ) { if ( !physprops ) return false; // already loaded if ( physprops->SurfacePropCount() ) return false; FileHandle_t fp = g_pFileSystem->Open( pMaterialFilename, "rb", TOOLS_READ_PATH_ID ); if ( fp == FILESYSTEM_INVALID_HANDLE ) return false; int len = g_pFileSystem->Size( fp ); char *pText = new char[len+1]; g_pFileSystem->Read( pText, len, fp ); g_pFileSystem->Close( fp ); pText[len]=0; physprops->ParseSurfaceData( pMaterialFilename, pText ); delete[] pText; return true; } void LoadSurfacePropsAll() { const char *SURFACEPROP_MANIFEST_FILE = "scripts/surfaceproperties_manifest.txt"; KeyValues *manifest = new KeyValues( SURFACEPROP_MANIFEST_FILE ); if ( manifest->LoadFromFile( g_pFileSystem, SURFACEPROP_MANIFEST_FILE, "GAME" ) ) { for ( KeyValues *sub = manifest->GetFirstSubKey(); sub != NULL; sub = sub->GetNextKey() ) { if ( !Q_stricmp( sub->GetName(), "file" ) ) { // Add LoadSurfaceProps( sub->GetString() ); continue; } } } manifest->deleteThis(); } void InitVPhysics() { CreateInterfaceFn physicsFactory = GetPhysicsFactory(); physcollision = (IPhysicsCollision *)physicsFactory( VPHYSICS_COLLISION_INTERFACE_VERSION, NULL ); physprops = (IPhysicsSurfaceProps *)physicsFactory( VPHYSICS_SURFACEPROPS_INTERFACE_VERSION, NULL ); LoadSurfacePropsAll(); } struct phyfile_t { phyheader_t header; vcollide_t collide; int fileSize; }; void LoadPHYFile(phyfile_t *pOut, const char *name) { memset( pOut, 0, sizeof(*pOut) ); FileHandle_t file = g_pFullFileSystem->Open( name, "rb" ); if ( !file ) return; g_pFullFileSystem->Read( &pOut->header, sizeof(pOut->header), file ); if ( pOut->header.size != sizeof(pOut->header) || pOut->header.solidCount <= 0 ) return; pOut->fileSize = g_pFullFileSystem->Size( file ); char *buf = (char *)_alloca( pOut->fileSize ); g_pFullFileSystem->Read( buf, pOut->fileSize, file ); g_pFullFileSystem->Close( file ); physcollision->VCollideLoad( &pOut->collide, pOut->header.solidCount, (const char *)buf, pOut->fileSize ); } void WritePHXFile( const char *pName, const phyfile_t &file ) { if ( file.header.size != sizeof(file.header) || file.collide.solidCount <= 0 ) return; CUtlBuffer out; char outName[1024]; Q_snprintf( outName, sizeof(outName), "%s", pName ); Q_SetExtension( outName, ".phx", sizeof(outName) ); out.Put( &file.header, sizeof(file.header) ); int outSize = 0; float tolerance = (file.collide.solidCount > 1) ? 3.0f : 7.0f; vcollide_t *pNewCollide = ConvertVCollideToPHX( &file.collide, tolerance, &outSize, false ); g_TotalOut += file.fileSize; for ( int i = 0; i < pNewCollide->solidCount; i++ ) { int collideSize = physcollision->CollideSize( pNewCollide->solids[i] ); out.PutInt( collideSize ); char *pMem = new char[collideSize]; physcollision->CollideWrite( pMem, pNewCollide->solids[i] ); out.Put( pMem, collideSize ); delete[] pMem; } Msg("%s Compressed %d (%d text) to %d (%d text)\n", outName, file.fileSize, file.collide.descSize, out.TellPut(), pNewCollide->descSize ); out.Put( pNewCollide->pKeyValues, pNewCollide->descSize ); g_TotalCompress += out.TellPut(); Msg("OLD:\n-----------------------------------\n%s\n", file.collide.pKeyValues ); CPackedPhysicsDescription *pPacked = physcollision->CreatePackedDesc( pNewCollide->pKeyValues, pNewCollide->descSize ); Msg("NEW:\n-----------------------------------\n" ); for ( int i = 0; i < pPacked->m_solidCount; i++ ) { solid_t solid; pPacked->GetSolid( &solid, i ); Msg("index %d\n", solid.index ); Msg("name %s\n", solid.name ); Msg("mass %.2f\n", solid.params.mass ); Msg("surfaceprop %s\n", solid.surfaceprop); Msg("damping %.2f\n", solid.params.damping ); Msg("rotdamping %.2f\n", solid.params.rotdamping ); Msg("drag %.2f\n", solid.params.dragCoefficient ); Msg("inertia %.2f\n", solid.params.inertia ); Msg("volume %.2f\n", solid.params.volume ); } if ( !g_pFullFileSystem->WriteFile( outName, NULL, out ) ) Error("Error writing %s\n", outName ); } void UnloadPHYFile( phyfile_t *pFile ) { physcollision->VCollideUnload( &pFile->collide ); pFile->header.size = 0; } int main( int argc, char *argv[] ) { CommandLine()->CreateCmdLine( argc, argv ); InstallSpewFunction(); InitFilesystem( argv[argc-1] ); InitVPhysics(); MathLib_Init( 2.2f, 2.2f, 0.0f, 2.0f, false, false, false, false ); g_TotalOut = 0; g_TotalCompress = 0; FileFindHandle_t handle; char fullpath[1024], filebase[1024]; strcpy( fullpath, argv[argc-1] ); strcpy( fullpath, ExpandPath( fullpath ) ); strcpy( fullpath, ExpandArg( fullpath ) ); Q_FileBase(fullpath, filebase, sizeof(filebase)); const char *pFilename = g_pFullFileSystem->FindFirst( argv[argc-1], &handle ); while ( pFilename ) { #if 0 if ( g_pFullFileSystem->FindIsDirectory( handle ) ) { } #endif g_pFullFileSystem->RelativePathToFullPath( pFilename, NULL, filebase, sizeof( filebase ) ); phyfile_t phy; strcpy( filebase, ExpandPath( filebase ) ); strcpy( filebase, ExpandArg( filebase ) ); LoadPHYFile( &phy, filebase ); WritePHXFile( filebase, phy ); UnloadPHYFile( &phy ); pFilename = g_pFullFileSystem->FindNext( handle ); } g_pFullFileSystem->FindClose( handle ); Msg("Total %s, %s\nSaved %s\n", Q_pretifymem( g_TotalOut ), Q_pretifymem( g_TotalCompress ), Q_pretifymem( g_TotalOut - g_TotalCompress ) ); Msg("%.2f%% savings\n", ((float)(g_TotalOut-g_TotalCompress) / (float)g_TotalOut) * 100.0f ); return 0; }