//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef REPLAY_RENDEROVERLAY_H #define REPLAY_RENDEROVERLAY_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- #include "vgui_controls/Frame.h" #include "vgui_controls/ProgressBar.h" #include "replay/rendermovieparams.h" //----------------------------------------------------------------------------- class CExButton; class CExLabel; class IQuickTimeMovieMaker; class CReplay; class CReplayRenderer; //----------------------------------------------------------------------------- class CReplayRenderOverlay : public vgui::Frame { DECLARE_CLASS_SIMPLE( CReplayRenderOverlay, vgui::Frame ); public: CReplayRenderOverlay( Panel *pParent ); ~CReplayRenderOverlay(); void Show(); void Hide(); CReplayRenderer *m_pRenderer; private: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void PerformLayout(); virtual void OnTick(); virtual void OnMousePressed( vgui::MouseCode nCode ); virtual void OnKeyCodeTyped( vgui::KeyCode nCode ); virtual void OnCommand( const char *pCommand ); private: MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", pPanel ); #if _DEBUG bool m_bReloadScheme; #endif int m_unNumFrames; float m_flStartTime; float m_flPreviousTimeLeft; EditablePanel *m_pBottom; vgui::ProgressBar *m_pRenderProgress; vgui::CheckButton *m_pPreviewCheckButton; CExButton *m_pCancelButton; CExLabel *m_pTitleLabel; CExLabel *m_pFilenameLabel; CExLabel *m_pProgressLabel; }; //----------------------------------------------------------------------------- void ReplayUI_OpenReplayRenderOverlay(); void ReplayUI_HideRenderOverlay(); //----------------------------------------------------------------------------- #endif // REPLAY_RENDEROVERLAY_H