//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef REPLAYREMINDERPANEL_H #define REPLAYREMINDERPANEL_H #ifdef _WIN32 #pragma once #endif #include #include #include #include "hud.h" #include "hudelement.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Replay reminder panel //----------------------------------------------------------------------------- class CReplayReminderPanel : public EditablePanel, public CHudElement { DECLARE_CLASS_SIMPLE( CReplayReminderPanel, vgui::EditablePanel ); public: CReplayReminderPanel( const char *pElementName ); void Hide(); // To be used by HUD only void Show(); // To be used by HUD only // CHudElement overrides virtual bool ShouldDraw(); virtual void OnThink(); virtual int HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding ); // EditablePanel overrides virtual void ApplySchemeSettings( IScheme *pScheme ); virtual void SetVisible( bool bState ); private: void SetupText(); float m_flShowTime; // Used by the HUD only, to display the panel only for a certain period of time bool m_bShouldDraw; // Store this state for ShouldDraw(), which allows us to use a single panel for // both the post-win reminder and the freezepanel reminder. }; #endif // REPLAYREMINDERPANEL_H