//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef REPLAYPERFORMANCESAVEDLG_H #define REPLAYPERFORMANCESAVEDLG_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- class CReplay; //----------------------------------------------------------------------------- typedef void (*OnConfirmSaveCallback)( bool bConfirmed, wchar_t *pTitle, void *pContext ); //----------------------------------------------------------------------------- void ReplayUI_ShowPerformanceSaveDlg( OnConfirmSaveCallback pfnCallback, void *pContext, CReplay *pReplay, bool bExitEditorWhenDone ); bool ReplayUI_IsPerformanceSaveDlgOpen(); //----------------------------------------------------------------------------- #endif // REPLAYPERFORMANCESAVEDLG_H