//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef REPLAYBASEPANEL_H #define REPLAYBASEPANEL_H #ifdef _WIN32 #pragma once #endif #include "vgui_controls/EditablePanel.h" //----------------------------------------------------------------------------- // Purpose: Base panel for replay panels //----------------------------------------------------------------------------- class CReplayBasePanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CReplayBasePanel, vgui::EditablePanel ); public: CReplayBasePanel( Panel *pParent, const char *pName ); void GetPosRelativeToAncestor( Panel *pAncestor, int &nXOut, int &nYOut ); }; #endif // REPLAYBASEPANEL_H