//========= Copyright Valve Corporation, All rights reserved. ============// // //---------------------------------------------------------------------------------------- #include "cbase.h" #include "gamedefs.h" //---------------------------------------------------------------------------------------- StatInfo_t g_pReplayDisplayGameStats[REPLAY_MAX_DISPLAY_GAMESTATS] = { #if defined( TF_CLIENT_DLL ) { TFSTAT_SHOTS_HIT, "#Stat_ShotsHit", }, { TFSTAT_SHOTS_FIRED, "#Stat_ShotsFired" }, { TFSTAT_DAMAGE, "#Stat_Damage" }, { TFSTAT_CAPTURES, "#Stat_Captures" }, { TFSTAT_DEFENSES, "#Stat_Defenses" }, { TFSTAT_REVENGE, "#Stat_Revenge" }, { TFSTAT_POINTSSCORED, "#Stat_PointsScored" }, { TFSTAT_BUILDINGSDESTROYED,"#Stat_BuildingsDestroyed" }, { TFSTAT_HEADSHOTS, "#Stat_Headshots" }, { TFSTAT_PLAYTIME, "#Stat_PlayTime" }, { TFSTAT_HEALING, "#Stat_Healing" }, { TFSTAT_INVULNS, "#Stat_Invulns" }, { TFSTAT_KILLASSISTS, "#Stat_KillAssists" }, { TFSTAT_BACKSTABS, "#Stat_BackStabs" }, { TFSTAT_HEALTHLEACHED, "#Stat_HealthLeached" }, { TFSTAT_BUILDINGSBUILT, "#Stat_BuildingsBuilt" }, { TFSTAT_MAXSENTRYKILLS, "#Stat_MaxSentryKills" }, { TFSTAT_TELEPORTS, "#Stat_Teleports" }, { TFSTAT_FIREDAMAGE, "#Stat_FiredDamage" }, { TFSTAT_BONUS_POINTS, "#Stat_BonusPoints" }, { TFSTAT_BLASTDAMAGE, "#Stat_BlastDamage" }, { TFSTAT_DAMAGETAKEN, "#Stat_DamageTaken" }, { TFSTAT_CRITS, "#Stat_Crits" }, #elif defined( CSTRIKE_DLL ) { CSSTAT_SHOTS_HIT, "#Stat_ShotsHit" }, { CSSTAT_SHOTS_FIRED, "#Stat_ShotsFired" }, { CSSTAT_DAMAGE, "#Stat_Damage" }, #endif };