//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ICLIENTENTITYINTERNAL_H #define ICLIENTENTITYINTERNAL_H #ifdef _WIN32 #pragma once #endif #include "icliententity.h" #include "clientleafsystem.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class ClientClass; //----------------------------------------------------------------------------- // represents a handle used only by the client DLL //----------------------------------------------------------------------------- typedef CBaseHandle ClientEntityHandle_t; typedef unsigned short SpatialPartitionHandle_t; #endif // ICLIENTENTITYINTERNAL_H