//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: HUD Target ID element // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "c_hl2mp_player.h" #include "c_playerresource.h" #include "vgui_entitypanel.h" #include "iclientmode.h" #include "vgui/ILocalize.h" #include "hl2mp_gamerules.h" #include "c_team.h" #include // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Displays current ammunition level //----------------------------------------------------------------------------- class CTeamPlayHud : public vgui::Panel, public CHudElement { DECLARE_CLASS_SIMPLE( CTeamPlayHud, vgui::Panel ); public: CTeamPlayHud( const char *pElementName ); void Reset(); virtual void PerformLayout(); protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnThink(); private: vgui::HFont m_hFont; Color m_bgColor; vgui::Label *m_pWarmupLabel; // "Warmup Mode" vgui::Label *m_pBackground; // black box bool m_bSuitAuxPowerUsed; CPanelAnimationVarAliasType( int, m_iTextX, "text_xpos", "8", "proportional_int" ); CPanelAnimationVarAliasType( int, m_iTextY, "text_ypos", "8", "proportional_int" ); }; DECLARE_HUDELEMENT( CTeamPlayHud ); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CTeamPlayHud::CTeamPlayHud( const char *pElementName ) : BaseClass(NULL, "TeamDisplay"), CHudElement( pElementName ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetVisible( false ); SetAlpha( 255 ); m_pBackground = new vgui::Label( this, "Background", "" ); m_pWarmupLabel = new vgui::Label( this, "RoundState_warmup", "test label" /*g_pVGuiLocalize->Find( "#Clan_warmup_mode" )*/ ); m_pWarmupLabel->SetPaintBackgroundEnabled( false ); m_pWarmupLabel->SetPaintBorderEnabled( false ); m_pWarmupLabel->SizeToContents(); m_pWarmupLabel->SetContentAlignment( vgui::Label::a_west ); m_pWarmupLabel->SetFgColor( GetFgColor() ); m_bSuitAuxPowerUsed = false; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTeamPlayHud::Reset() { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTeamPlayHud::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); SetFgColor( Color(0,0,0,0) ); //GetSchemeColor("RoundStateFg", pScheme) ); m_hFont = pScheme->GetFont( "Default", true ); m_pBackground->SetBgColor( GetSchemeColor("BgColor", pScheme) ); m_pBackground->SetPaintBackgroundType( 2 ); SetAlpha( 255 ); SetBgColor( Color( 0, 0, 0, 0 ) ); SetPaintBackgroundType( 0 ); } //----------------------------------------------------------------------------- // Purpose: Resizes the label //----------------------------------------------------------------------------- void CTeamPlayHud::PerformLayout() { BaseClass::PerformLayout(); int wide, tall; GetSize( wide, tall ); // find the widest line int labelWide = m_pWarmupLabel->GetWide(); // find the total height int fontTall = vgui::surface()->GetFontTall( m_hFont ); int labelTall = fontTall; labelWide += m_iTextX*2; labelTall += m_iTextY*2; m_pBackground->SetBounds( 0, 0, labelWide, labelTall ); int xOffset = (labelWide - m_pWarmupLabel->GetWide())/2; m_pWarmupLabel->SetPos( 0 + xOffset, 0 + m_iTextY ); } //----------------------------------------------------------------------------- // Purpose: Updates the label color each frame //----------------------------------------------------------------------------- void CTeamPlayHud::OnThink() { SetVisible( false ); C_BaseHLPlayer *pLocalPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer(); if ( pLocalPlayer == NULL ) return; if ( HL2MPRules()->IsTeamplay() == false ) return; if ( pLocalPlayer->IsAlive() == false ) return; if ( pLocalPlayer->m_HL2Local.m_flSuitPower < 100 ) { if ( m_bSuitAuxPowerUsed == false ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeOutTeamLine"); m_bSuitAuxPowerUsed = true; } } else { if ( m_bSuitAuxPowerUsed == true ) { g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("FadeInTeamLine"); m_bSuitAuxPowerUsed = false; } } int iTeamNumber = pLocalPlayer->GetTeamNumber(); Color c = GameResources()->GetTeamColor( iTeamNumber ); wchar_t string1[1024]; C_Team *pTeam = GetGlobalTeam( iTeamNumber ); if ( pTeam ) { wchar_t TeamName[64]; g_pVGuiLocalize->ConvertANSIToUnicode( pTeam->Get_Name(), TeamName, sizeof(TeamName) ); g_pVGuiLocalize->ConstructString( string1, sizeof(string1), g_pVGuiLocalize->Find("#Team"), 1, TeamName ); m_pBackground->SetFgColor( GetFgColor() ); m_pWarmupLabel->SetFgColor(c); m_pWarmupLabel->SetText( string1 ); m_pWarmupLabel->SetVisible( true ); m_pWarmupLabel->SizeToContents(); SetVisible( true ); } InvalidateLayout(); }