//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: HUD Target ID element // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "c_hl2mp_player.h" #include "c_playerresource.h" #include "vgui_entitypanel.h" #include "iclientmode.h" #include "vgui/ILocalize.h" #include "hl2mp_gamerules.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define PLAYER_HINT_DISTANCE 150 #define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE) static ConVar hud_centerid( "hud_centerid", "1" ); static ConVar hud_showtargetid( "hud_showtargetid", "1" ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CTargetID : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel ); public: CTargetID( const char *pElementName ); void Init( void ); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Paint( void ); void VidInit( void ); private: Color GetColorForTargetTeam( int iTeamNumber ); vgui::HFont m_hFont; int m_iLastEntIndex; float m_flLastChangeTime; }; DECLARE_HUDELEMENT( CTargetID ); using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTargetID::CTargetID( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "TargetID" ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_hFont = g_hFontTrebuchet24; m_flLastChangeTime = 0; m_iLastEntIndex = 0; SetHiddenBits( HIDEHUD_MISCSTATUS ); } //----------------------------------------------------------------------------- // Purpose: Setup //----------------------------------------------------------------------------- void CTargetID::Init( void ) { }; void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme ); m_hFont = scheme->GetFont( "TargetID", IsProportional() ); SetPaintBackgroundEnabled( false ); } //----------------------------------------------------------------------------- // Purpose: clear out string etc between levels //----------------------------------------------------------------------------- void CTargetID::VidInit() { CHudElement::VidInit(); m_flLastChangeTime = 0; m_iLastEntIndex = 0; } Color CTargetID::GetColorForTargetTeam( int iTeamNumber ) { return GameResources()->GetTeamColor( iTeamNumber ); } //----------------------------------------------------------------------------- // Purpose: Draw function for the element //----------------------------------------------------------------------------- void CTargetID::Paint() { #define MAX_ID_STRING 256 wchar_t sIDString[ MAX_ID_STRING ]; sIDString[0] = 0; C_HL2MP_Player *pPlayer = C_HL2MP_Player::GetLocalHL2MPPlayer(); if ( !pPlayer ) return; Color c; // Get our target's ent index int iEntIndex = pPlayer->GetIDTarget(); // Didn't find one? if ( !iEntIndex ) { // Check to see if we should clear our ID if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) ) { m_flLastChangeTime = 0; sIDString[0] = 0; m_iLastEntIndex = 0; } else { // Keep re-using the old one iEntIndex = m_iLastEntIndex; } } else { m_flLastChangeTime = gpGlobals->curtime; } // Is this an entindex sent by the server? if ( iEntIndex ) { C_BasePlayer *pPlayer = static_cast(cl_entitylist->GetEnt( iEntIndex )); C_BasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer(); const char *printFormatString = NULL; wchar_t wszPlayerName[ MAX_PLAYER_NAME_LENGTH ]; wchar_t wszHealthText[ 10 ]; bool bShowHealth = false; bool bShowPlayerName = false; // Some entities we always want to check, cause the text may change // even while we're looking at it // Is it a player? if ( IsPlayerIndex( iEntIndex ) ) { c = GetColorForTargetTeam( pPlayer->GetTeamNumber() ); bShowPlayerName = true; g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) ); if ( HL2MPRules()->IsTeamplay() == true && pPlayer->InSameTeam(pLocalPlayer) ) { printFormatString = "#Playerid_sameteam"; bShowHealth = true; } else { printFormatString = "#Playerid_diffteam"; } if ( bShowHealth ) { _snwprintf( wszHealthText, ARRAYSIZE(wszHealthText) - 1, L"%.0f%%", ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) ); wszHealthText[ ARRAYSIZE(wszHealthText)-1 ] = '\0'; } } if ( printFormatString ) { if ( bShowPlayerName && bShowHealth ) { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 2, wszPlayerName, wszHealthText ); } else if ( bShowPlayerName ) { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszPlayerName ); } else if ( bShowHealth ) { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 1, wszHealthText ); } else { g_pVGuiLocalize->ConstructString( sIDString, sizeof(sIDString), g_pVGuiLocalize->Find(printFormatString), 0 ); } } if ( sIDString[0] ) { int wide, tall; int ypos = YRES(260); int xpos = XRES(10); vgui::surface()->GetTextSize( m_hFont, sIDString, wide, tall ); if( hud_centerid.GetInt() == 0 ) { ypos = YRES(420); } else { xpos = (ScreenWidth() - wide) / 2; } vgui::surface()->DrawSetTextFont( m_hFont ); vgui::surface()->DrawSetTextPos( xpos, ypos ); vgui::surface()->DrawSetTextColor( c ); vgui::surface()->DrawPrintText( sIDString, wcslen(sIDString) ); } } }