//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // // Geiger.cpp // // implementation of CHudAmmo class // #include "cbase.h" #include "hudelement.h" #include "hud_macros.h" #include "engine/IEngineSound.h" #include "SoundEmitterSystem/isoundemittersystembase.h" #include "iclientmode.h" #include #include #include using namespace vgui; // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" static const float TARGET_FRAMETIME = 1.0 / 60.0; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudGeiger: public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CHudGeiger, vgui::Panel ); public: CHudGeiger( const char *pElementName ); void Init( void ); void VidInit( void ); bool ShouldDraw( void ); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Paint( void ); void MsgFunc_Geiger(bf_read &msg); private: int m_iGeigerRange; }; DECLARE_HUDELEMENT( CHudGeiger ); DECLARE_HUD_MESSAGE( CHudGeiger, Geiger ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CHudGeiger::CHudGeiger( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudGeiger" ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); SetHiddenBits( HIDEHUD_HEALTH ); } void CHudGeiger::ApplySchemeSettings( IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme ); SetPaintBackgroundEnabled( false ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudGeiger::Init(void) { HOOK_HUD_MESSAGE( CHudGeiger, Geiger ); m_iGeigerRange = 0; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudGeiger::VidInit(void) { m_iGeigerRange = 0; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudGeiger::MsgFunc_Geiger(bf_read &msg) { // update geiger data m_iGeigerRange = msg.ReadByte(); m_iGeigerRange = m_iGeigerRange << 2; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- bool CHudGeiger::ShouldDraw( void ) { return ( CHudElement::ShouldDraw() && ( m_iGeigerRange < 1000 && m_iGeigerRange > 0 ) ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CHudGeiger::Paint() { int pct; float flvol=0; bool highsound = false; // piecewise linear is better than continuous formula for this if (m_iGeigerRange > 800) { pct = 0; //Msg ( "range > 800\n"); } else if (m_iGeigerRange > 600) { pct = 2; flvol = 0.4; //Msg ( "range > 600\n"); } else if (m_iGeigerRange > 500) { pct = 4; flvol = 0.5; //Msg ( "range > 500\n"); } else if (m_iGeigerRange > 400) { pct = 8; flvol = 0.6; //Msg ( "range > 400\n"); highsound = true; } else if (m_iGeigerRange > 300) { pct = 8; flvol = 0.7; //Msg ( "range > 300\n"); highsound = true; } else if (m_iGeigerRange > 200) { pct = 28; flvol = 0.78; //Msg ( "range > 200\n"); highsound = true; } else if (m_iGeigerRange > 150) { pct = 40; flvol = 0.80; //Msg ( "range > 150\n"); highsound = true; } else if (m_iGeigerRange > 100) { pct = 60; flvol = 0.85; //Msg ( "range > 100\n"); highsound = true; } else if (m_iGeigerRange > 75) { pct = 80; flvol = 0.9; //Msg ( "range > 75\n"); //gflGeigerDelay = cl.time + GEIGERDELAY * 0.75; highsound = true; } else if (m_iGeigerRange > 50) { pct = 90; flvol = 0.95; //Msg ( "range > 50\n"); } else { pct = 95; flvol = 1.0; //Msg ( "range < 50\n"); } int n = random->RandomInt( 0, 64 ); // Make geiger noise chance framerate independent float flMultiplier = 1 / ( gpGlobals->frametime / TARGET_FRAMETIME ); // Constrain the multiplier if ( flMultiplier > 10 ) { flMultiplier = 10; } else if ( flMultiplier < 0.1 ) { flMultiplier = 0.1; } n *= flMultiplier; if ( n < pct ) { char sz[256]; if ( highsound ) { strcpy( sz, "Geiger.BeepHigh" ); } else { strcpy( sz, "Geiger.BeepLow" ); } CSoundParameters params; if ( C_BaseEntity::GetParametersForSound( sz, params, NULL ) ) { flvol = ( flvol * ( random->RandomInt( 0,127 ) ) / 255 ) + 0.25; CLocalPlayerFilter filter; EmitSound_t ep; ep.m_nChannel = params.channel; ep.m_pSoundName = params.soundname; ep.m_flVolume = flvol; ep.m_SoundLevel = params.soundlevel; ep.m_nPitch = params.pitch; C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, ep ); } } }