//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef HL1_CLIENTMODE_H #define HL1_CLIENTMODE_H #ifdef _WIN32 #pragma once #endif #include "clientmode_shared.h" class ClientModeHL1Normal : public ClientModeShared { DECLARE_CLASS( ClientModeHL1Normal, ClientModeShared ); public: ClientModeHL1Normal(); virtual ~ClientModeHL1Normal(); virtual void InitViewport(); virtual float GetViewModelFOV( void ); virtual int GetDeathMessageStartHeight( void ); }; extern IClientMode *GetClientModeNormal(); extern ClientModeHL1Normal* GetClientModeHL1Normal(); #endif // HL1_CLIENTMODE_H