//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_weapon__stubs.h" #include "hl1_basecombatweapon_shared.h" STUB_WEAPON_CLASS( foo_weapon_basebludgeonweapon, BaseBludgeonWeapon, C_BaseCombatWeapon ); STUB_WEAPON_CLASS( cycler_weapon, WeaponCycler, C_BaseCombatWeapon ); STUB_WEAPON_CLASS( weapon_physcannon, PhysgunCannon, C_BaseCombatWeapon ); // HL1 stuff //STUB_WEAPON_CLASS( weapon_357, Weapon357, C_BaseHL1CombatWeapon ); //STUB_WEAPON_CLASS( weapon_crossbow, WeaponCrossbow, C_BaseHL1CombatWeapon ); //STUB_WEAPON_CLASS( weapon_crowbar, WeaponCrowbar, C_BaseHL1CombatWeapon ); //STUB_WEAPON_CLASS( weapon_egon, WeaponEgon, C_BaseHL1CombatWeapon ); //STUB_WEAPON_CLASS( weapon_gauss, WeaponGauss, C_BaseHL1CombatWeapon ); //STUB_WEAPON_CLASS( weapon_glock, WeaponGlock, C_BaseHL1CombatWeapon ); //STUB_WEAPON_CLASS( weapon_handgrenade, WeaponHandGrenade, C_BaseHL1CombatWeapon ); //STUB_WEAPON_CLASS( weapon_hornetgun, WeaponHgun, C_BaseHL1CombatWeapon ); //STUB_WEAPON_CLASS( weapon_mp5, WeaponMP5, C_BaseHL1CombatWeapon ); //STUB_WEAPON_CLASS( weapon_rpg, WeaponRPG, C_BaseHL1CombatWeapon ); //STUB_WEAPON_CLASS( weapon_satchel, WeaponSatchel, C_BaseHL1CombatWeapon ); //STUB_WEAPON_CLASS( weapon_shotgun, WeaponShotgun, C_BaseHL1CombatWeapon ); STUB_WEAPON_CLASS( weapon_snark, WeaponSnark, C_BaseHL1CombatWeapon ); STUB_WEAPON_CLASS( weapon_tripmine, WeaponTripMine, C_BaseHL1CombatWeapon ); STUB_WEAPON_CLASS( weapon_cubemap, WeaponCubemap, C_BaseCombatWeapon );