//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "hl1_c_player.h" ConVar cl_npc_speedmod_intime( "cl_npc_speedmod_intime", "0.25", FCVAR_CLIENTDLL | FCVAR_ARCHIVE ); ConVar cl_npc_speedmod_outtime( "cl_npc_speedmod_outtime", "1.5", FCVAR_CLIENTDLL | FCVAR_ARCHIVE ); #if defined( CHL1_Player ) #undef CHL1_Player #endif IMPLEMENT_CLIENTCLASS_DT( C_HL1_Player, DT_HL1Player, CHL1_Player ) RecvPropInt( RECVINFO( m_bHasLongJump ) ), RecvPropInt( RECVINFO( m_nFlashBattery ) ), RecvPropBool( RECVINFO( m_bIsPullingObject ) ), RecvPropFloat( RECVINFO( m_flStartCharge ) ), RecvPropFloat( RECVINFO( m_flAmmoStartCharge ) ), RecvPropFloat( RECVINFO( m_flPlayAftershock ) ), RecvPropFloat( RECVINFO( m_flNextAmmoBurn ) ) END_RECV_TABLE() C_HL1_Player::C_HL1_Player() { }