//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" class C_PropCoreBall : public C_BaseAnimating { DECLARE_CLASS( C_PropCoreBall, C_BaseAnimating ); DECLARE_CLIENTCLASS(); DECLARE_DATADESC(); public: C_PropCoreBall(); void ApplyBoneMatrixTransform( matrix3x4_t& transform ); float m_flScaleX; float m_flScaleY; float m_flScaleZ; float m_flLerpTimeX; float m_flLerpTimeY; float m_flLerpTimeZ; float m_flGoalTimeX; float m_flGoalTimeY; float m_flGoalTimeZ; float m_flCurrentScale[3]; bool m_bRunningScale[3]; float m_flTargetScale[3]; private: }; void RecvProxy_ScaleX( const CRecvProxyData *pData, void *pStruct, void *pOut ) { C_PropCoreBall *pCoreData = (C_PropCoreBall *) pStruct; pCoreData->m_flScaleX = pData->m_Value.m_Float; if ( pCoreData->m_bRunningScale[0] == true ) { pCoreData->m_flTargetScale[0] = pCoreData->m_flCurrentScale[0]; } } void RecvProxy_ScaleY( const CRecvProxyData *pData, void *pStruct, void *pOut ) { C_PropCoreBall *pCoreData = (C_PropCoreBall *) pStruct; pCoreData->m_flScaleY = pData->m_Value.m_Float; if ( pCoreData->m_bRunningScale[1] == true ) { pCoreData->m_flTargetScale[1] = pCoreData->m_flCurrentScale[1]; } } void RecvProxy_ScaleZ( const CRecvProxyData *pData, void *pStruct, void *pOut ) { C_PropCoreBall *pCoreData = (C_PropCoreBall *) pStruct; pCoreData->m_flScaleZ = pData->m_Value.m_Float; if ( pCoreData->m_bRunningScale[2] == true ) { pCoreData->m_flTargetScale[2] = pCoreData->m_flCurrentScale[2]; } } IMPLEMENT_CLIENTCLASS_DT( C_PropCoreBall, DT_PropCoreBall, CPropCoreBall ) RecvPropFloat( RECVINFO( m_flScaleX ), 0, RecvProxy_ScaleX ), RecvPropFloat( RECVINFO( m_flScaleY ), 0, RecvProxy_ScaleY ), RecvPropFloat( RECVINFO( m_flScaleZ ), 0, RecvProxy_ScaleZ ), RecvPropFloat( RECVINFO( m_flLerpTimeX ) ), RecvPropFloat( RECVINFO( m_flLerpTimeY ) ), RecvPropFloat( RECVINFO( m_flLerpTimeZ ) ), RecvPropFloat( RECVINFO( m_flGoalTimeX ) ), RecvPropFloat( RECVINFO( m_flGoalTimeY ) ), RecvPropFloat( RECVINFO( m_flGoalTimeZ ) ), END_RECV_TABLE() BEGIN_DATADESC( C_PropCoreBall ) DEFINE_AUTO_ARRAY( m_flTargetScale, FIELD_FLOAT ), DEFINE_AUTO_ARRAY( m_bRunningScale, FIELD_BOOLEAN ), END_DATADESC() C_PropCoreBall::C_PropCoreBall( void ) { m_flTargetScale[0] = 1.0f; m_flTargetScale[1] = 1.0f; m_flTargetScale[2] = 1.0f; m_bRunningScale[0] = false; m_bRunningScale[1] = false; m_bRunningScale[2] = false; } void C_PropCoreBall::ApplyBoneMatrixTransform( matrix3x4_t& transform ) { BaseClass::ApplyBoneMatrixTransform( transform ); float flVal[3] = { m_flTargetScale[0], m_flTargetScale[1], m_flTargetScale[2] }; float *flTargetScale[3] = { &m_flTargetScale[0], &m_flTargetScale[1], &m_flTargetScale[2] }; float flScale[3] = { m_flScaleX, m_flScaleY, m_flScaleZ }; float flLerpTime[3] = { m_flLerpTimeX, m_flLerpTimeY, m_flLerpTimeZ }; float flGoalTime[3] = { m_flGoalTimeX, m_flGoalTimeY, m_flGoalTimeZ }; bool *bRunning[3] = { &m_bRunningScale[0], &m_bRunningScale[1], &m_bRunningScale[2] }; for ( int i = 0; i < 3; i++ ) { if ( *flTargetScale[i] != flScale[i] ) { float deltaTime = (float)( gpGlobals->curtime - flGoalTime[i]) / flLerpTime[i]; float flRemapVal = SimpleSplineRemapVal( deltaTime, 0.0f, 1.0f, *flTargetScale[i], flScale[i] ); *bRunning[i] = true; if ( deltaTime >= 1.0f ) { *flTargetScale[i] = flScale[i]; *bRunning[i] = false; } flVal[i] = flRemapVal; m_flCurrentScale[i] = flVal[i]; } } VectorScale( transform[0], flVal[0], transform[0] ); VectorScale( transform[1], flVal[1], transform[1] ); VectorScale( transform[2], flVal[2], transform[2] ); }