//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef REPLAYLIB_H #define REPLAYLIB_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- class IClientReplayContext; //---------------------------------------------------------------------------------------- bool ReplayLib_Init( const char *pGameDir, IClientReplayContext *pClientReplayContext ); //---------------------------------------------------------------------------------------- #endif // REPLAYLIB_H