//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef IREPLAYERRORSYSYTEM_H #define IREPLAYERRORSYSYTEM_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "interface.h" //---------------------------------------------------------------------------------------- class KeyValues; //---------------------------------------------------------------------------------------- // // Replay error system // class IReplayErrorSystem : public IBaseInterface { public: virtual void AddErrorFromTokenName( const char *pToken ) = 0; virtual void AddFormattedErrorFromTokenName( const char *pFormatToken, KeyValues *pFormatArgs ) = 0; }; //---------------------------------------------------------------------------------------- #endif // IREPLAYERRORSYSYTEM_H