//========= Copyright Valve Corporation, All rights reserved. ============// // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // $Header: $ // $NoKeywords: $ // // Imports .fac files exported from the SFM into VCD files // //============================================================================= #include "tier0/dbg.h" #include "tier0/icommandline.h" #include "datamodel/idatamodel.h" #include "filesystem.h" #include "appframework/tier3app.h" #include "tier1/utlbuffer.h" #include "dmserializers/idmserializers.h" #include "tier1/utlstring.h" #include "datamodel/dmattribute.h" #include "datamodel/dmelement.h" #include "tier3/tier3.h" #include "movieobjects/importintovcd.h" #include "p4lib/ip4.h" #include "tier2/p4helpers.h" #include "interpolatortypes.h" #include "datacache/idatacache.h" #include "datacache/imdlcache.h" #include "vphysics_interface.h" #include "materialsystem/imaterialsystem.h" #include "istudiorender.h" #ifdef _DEBUG #include #endif class CDmElement; //----------------------------------------------------------------------------- // Standard spew functions //----------------------------------------------------------------------------- static SpewRetval_t VcdImportOutputFunc( SpewType_t spewType, const char *pMsg ) { #ifdef _DEBUG OutputDebugString( pMsg ); #endif printf( pMsg ); fflush( stdout ); if (spewType == SPEW_ERROR) return SPEW_ABORT; return (spewType == SPEW_ASSERT) ? SPEW_DEBUGGER : SPEW_CONTINUE; } //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- class CVcdImportApp : public CTier3DmSteamApp { typedef CTier3DmSteamApp BaseClass; public: // Methods of IApplication virtual bool Create(); virtual bool PreInit( ); virtual int Main(); virtual void Destroy() {} }; DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CVcdImportApp ); //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- bool CVcdImportApp::Create() { SpewOutputFunc( VcdImportOutputFunc ); AppSystemInfo_t appSystems[] = { { "p4lib.dll", P4_INTERFACE_VERSION }, { "materialsystem.dll", MATERIAL_SYSTEM_INTERFACE_VERSION }, { "datacache.dll", DATACACHE_INTERFACE_VERSION }, { "datacache.dll", MDLCACHE_INTERFACE_VERSION }, { "studiorender.dll", STUDIO_RENDER_INTERFACE_VERSION }, { "vphysics.dll", VPHYSICS_INTERFACE_VERSION }, { "", "" } // Required to terminate the list }; AddSystems( appSystems ); IMaterialSystem *pMaterialSystem = reinterpret_cast< IMaterialSystem * >( FindSystem( MATERIAL_SYSTEM_INTERFACE_VERSION ) ); if ( !pMaterialSystem ) { Error( "// ERROR: Unable to connect to material system interface!\n" ); return false; } pMaterialSystem->SetShaderAPI( "shaderapiempty.dll" ); return true; } bool CVcdImportApp::PreInit( ) { if ( !BaseClass::PreInit() ) return false; if ( !g_pFullFileSystem || !g_pDataModel || !g_pMDLCache ) { Warning( "VCDImport is missing a required interface!\n" ); return false; } // Add paths... if ( !SetupSearchPaths( NULL, false, true ) ) return false; return true; } //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- int CVcdImportApp::Main() { g_pDataModel->OnlyCreateUntypedElements( true ); g_pDataModel->SetDefaultElementFactory( NULL ); g_pDataModel->SetUndoEnabled( false ); // This bit of hackery allows us to access files on the harddrive g_pFullFileSystem->AddSearchPath( "", "LOCAL", PATH_ADD_TO_HEAD ); // Do Perforce Stuff if ( CommandLine()->FindParm( "-nop4" ) ) { g_p4factory->SetDummyMode( true ); } g_p4factory->SetOpenFileChangeList( "Automatically Generated VCD files" ); ImportVCDInfo_t info; const char *pImportFileName = CommandLine()->ParmValue("-f" ); const char *pInFileName = CommandLine()->ParmValue("-i" ); const char *pOutFileName = CommandLine()->ParmValue("-o" ); info.m_flSimplificationThreshhold = CommandLine()->ParmValue( "-s", 0.05f ); info.m_nInterpolationType = Interpolator_InterpolatorForName( CommandLine()->ParmValue( "-c", "linear_interp" ) ); info.m_bIgnorePhonemes = CommandLine()->FindParm( "-p" ) != 0; if ( !pImportFileName || !pInFileName ) { Msg( "Usage: vcdimport -f -i [-o ]\n" ); Msg( "\t\t[-nop4] [-p] [-s ] [-c ]\n" ); Msg( "\t-f : .FAC file containing SFM-authored facial animation exported from the animation set editor in the SFM.\n" ); Msg( "\t-i : Source .VCD file to import the facial animation into.\n" ); Msg( "\t-o : If no output file is specified, vcdimport will overwrite the input .vcd file.\n" ); Msg( "\t-p : Causes the generated .VCD file to not use phonemes in associated wav files to autogenerate animation.\n" ); Msg( "\t-nop4 : Disables auto perforce checkout.\n" ); Msg( "\t-s : Requires a second argument, the amount of error we're willing to accept in simplification. Ranges from 0.0 - 1.0 [default = 0.05]\n" ); Msg( "\t-c : Specify interpolation type. Options are: [linear_interp is used if -c isn't specified]\n" ); for ( int i = 0; i < NUM_INTERPOLATE_TYPES; ++i ) { Msg( "\t\t%22s :\t%s\n", Interpolator_NameForInterpolator( i, false ), Interpolator_NameForInterpolator( i, true ) ); } return -1; } if ( !pOutFileName ) { pOutFileName = pInFileName; } bool bOk = ImportLogsIntoVCD( pImportFileName, pInFileName, pOutFileName, info ); if ( bOk ) { Msg( "Wrote file %s.\n", pOutFileName ); } return bOk; }