//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef WEAPON_TFC_NAILGUN_H #define WEAPON_TFC_NAILGUN_H #ifdef _WIN32 #pragma once #endif #include "weapon_tfc_shotgun.h" #if defined( CLIENT_DLL ) #define CTFCNailgun C_TFCNailgun #endif // ----------------------------------------------------------------------------- // // CTFCNailgun class definition. // ----------------------------------------------------------------------------- // class CTFCNailgun : public CWeaponTFCBase { public: DECLARE_CLASS( CTFCNailgun, CWeaponTFCBase ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); #ifndef CLIENT_DLL DECLARE_DATADESC(); #endif CTFCNailgun(); virtual TFCWeaponID GetWeaponID( void ) const; virtual void PrimaryAttack(); virtual void SecondaryAttack(); // Overrideables. public: private: CTFCNailgun( const CTFCNailgun & ) {} }; #endif // WEAPON_TFC_NAILGUN_H