//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef GAME_ITEM_SCHEMA_H #define GAME_ITEM_SCHEMA_H #ifdef _WIN32 #pragma once #endif #if defined(TF_CLIENT_DLL) || defined(TF_DLL) || defined(TF_GC_DLL) // TF class CTFItemSchema; class CTFItemDefinition; class CTFItemSystem; typedef CTFItemSchema GameItemSchema_t; typedef CTFItemDefinition GameItemDefinition_t; typedef CTFItemSystem GameItemSystem_t; #include "tf_item_schema.h" #elif defined( DOTA_CLIENT_DLL ) || defined( DOTA_DLL ) || defined ( DOTA_GC_DLL ) // DOTA class CDOTAItemSchema; class CDOTAItemDefinition; class CDOTAItemSystem; typedef CDOTAItemSchema GameItemSchema_t; typedef CDOTAItemDefinition GameItemDefinition_t; typedef CDOTAItemSystem GameItemSystem_t; #include "econ/dota_item_schema.h" #else // Fallback Case class CEconItemSchema; class CEconItemDefinition; class CEconItemSystem; typedef CEconItemSchema GameItemSchema_t; typedef CEconItemDefinition GameItemDefinition_t; typedef CEconItemSystem GameItemSystem_t; #include "econ_item_schema.h" #endif extern GameItemSchema_t *GetItemSchema(); #endif // GAME_ITEM_SYSTEM_H