//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TF_SHIELDGRENADE_H #define TF_SHIELDGRENADE_H #pragma once class CBaseEntity; struct edict_t; CBaseEntity *CreateShieldGrenade( const Vector& position, const QAngle &angles, const Vector& velocity, const QAngle &angVelocity, CBaseEntity *pOwner, float timer ); #endif // TF_SHIELDGRENADE_H