//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Shared defines between the game and client DLLs for TF // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #ifndef TF_DEFINES_H #define TF_DEFINES_H #pragma once // Zone states #define ZONE_FRIENDLY 1 #define ZONE_ENEMY 2 #define ZONE_CONTESTED 3 // Loot state #define LOOT_NOT 0 #define LOOT_CAPABLE 1 #define LOOT_LOOTING 2 #endif // TF_DEFINES_H