//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: TF's derived BaseCombatWeapon // // $NoKeywords: $ //=============================================================================// #ifndef TF_BASECOMBATWEAPON_H #define TF_BASECOMBATWEAPON_H #ifdef _WIN32 #pragma once #endif #include "baseplayer_shared.h" #include "basetfplayer_shared.h" #include "basetfcombatweapon_shared.h" class CBaseObject; class CBaseTechnology; class CBaseTFPlayer; //----------------------------------------------------------------------------- // Purpose: Base TF Machinegun //----------------------------------------------------------------------------- class CTFMachineGun : public CBaseTFCombatWeapon { DECLARE_CLASS( CTFMachineGun, CBaseTFCombatWeapon ); public: DECLARE_SERVERCLASS(); virtual void PrimaryAttack( void ); virtual void FireBullets( CBaseTFCombatWeapon *pWeapon, int cShots, const Vector &vecSrc, const Vector &vecDirShooting, const Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq); virtual const Vector& GetBulletSpread( void ); virtual float GetFireRate( void ); }; #endif // TF_BASECOMBATWEAPON_H