//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ORDER_HEAL_H #define ORDER_HEAL_H #ifdef _WIN32 #pragma once #endif #include "order_player.h" class CPlayerClass; class COrderHeal : public COrderPlayer { public: DECLARE_CLASS( COrderHeal, COrderPlayer ); DECLARE_SERVERCLASS(); // Create an order for the player. static bool CreateOrder( CPlayerClass *pClass ); // COrder overrides. public: virtual bool Update(); virtual bool UpdateOnEvent( COrderEvent_Base *pEvent ); }; #endif // ORDER_HEAL_H