//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_taunt.h // Stand still and play a taunt animation // Michael Booth, November 2009 #ifndef TF_BOT_TAUNT_H #define TF_BOT_TAUNT_H //----------------------------------------------------------------------------- class CTFBotTaunt : public Action< CTFBot > { public: virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual const char *GetName( void ) const { return "Taunt"; }; private: CountdownTimer m_tauntTimer; CountdownTimer m_tauntEndTimer; bool m_didTaunt; }; #endif // TF_BOT_TAUNT_H