//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_scenario_monitor.h // Behavior layer that interrupts for scenario rules (picked up flag, drop what you're doing and capture, etc) // Michael Booth, May 2011 #ifndef TF_BOT_SCENARIO_MONITOR_H #define TF_BOT_SCENARIO_MONITOR_H class CTFBotScenarioMonitor : public Action< CTFBot > { public: virtual Action< CTFBot > *InitialContainedAction( CTFBot *me ); virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual const char *GetName( void ) const { return "ScenarioMonitor"; } private: CountdownTimer m_ignoreLostFlagTimer; CountdownTimer m_lostFlagTimer; virtual Action< CTFBot > *DesiredScenarioAndClassAction( CTFBot *me ); }; #endif // TF_BOT_SCENARIO_MONITOR_H