//========= Copyright Valve Corporation, All rights reserved. ============// // tf_bot_payload_guard.h // Guard the payload and keep the attackers from getting near it // Michael Booth, April 2010 #ifndef TF_BOT_PAYLOAD_GUARD_H #define TF_BOT_PAYLOAD_GUARD_H #include "Path/NextBotPathFollow.h" class CTFBotPayloadGuard : public Action< CTFBot > { public: virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); virtual ActionResult< CTFBot > OnResume( CTFBot *me, Action< CTFBot > *interruptingAction ); virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); virtual EventDesiredResult< CTFBot > OnTerritoryContested( CTFBot *me, int territoryID ); virtual EventDesiredResult< CTFBot > OnTerritoryCaptured( CTFBot *me, int territoryID ); virtual EventDesiredResult< CTFBot > OnTerritoryLost( CTFBot *me, int territoryID ); virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? virtual const char *GetName( void ) const { return "PayloadGuard"; }; private: PathFollower m_path; CountdownTimer m_repathTimer; Vector m_vantagePoint; CountdownTimer m_vantagePointTimer; Vector FindVantagePoint( CTFBot *me, CBaseEntity *cart ); CountdownTimer m_moveToBlockTimer; }; #endif // TF_BOT_PAYLOAD_GUARD_H