//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef TE_EFFECT_DISPATCH_H #define TE_EFFECT_DISPATCH_H #ifdef _WIN32 #pragma once #endif #include "effect_dispatch_data.h" #include "recipientfilter.h" void DispatchEffect( const char *pName, const CEffectData &data ); void DispatchEffect( const char *pName, const CEffectData &data, CRecipientFilter &filter ); #endif // TE_EFFECT_DISPATCH_H