//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "cbase.h" #include "basetempentity.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CTEClientProjectile : public CBaseTempEntity { public: DECLARE_CLASS( CTEClientProjectile, CBaseTempEntity ); CTEClientProjectile( const char *name ); virtual ~CTEClientProjectile( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS(); public: CNetworkVector( m_vecOrigin ); CNetworkVector( m_vecVelocity ); CNetworkVar( int, m_nModelIndex ); CNetworkVar( int, m_nLifeTime ); CNetworkHandle( CBaseEntity, m_hOwner ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEClientProjectile::CTEClientProjectile( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_vecVelocity.Init(); m_nModelIndex = 0; m_nLifeTime = 0; m_hOwner = NULL; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTEClientProjectile::~CTEClientProjectile( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEClientProjectile::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data m_vecOrigin = current_origin; Vector forward; AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward ); m_vecVelocity = forward * 2048; m_nLifeTime = 5; m_hOwner = NULL; CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST(CTEClientProjectile, DT_TEClientProjectile) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD), SendPropModelIndex( SENDINFO(m_nModelIndex) ), SendPropInt( SENDINFO(m_nLifeTime), 6, SPROP_UNSIGNED ), SendPropEHandle(SENDINFO(m_hOwner)), END_SEND_TABLE() // Singleton to fire TEClientProjectile objects static CTEClientProjectile g_TEClientProjectile( "Client Projectile" ); //----------------------------------------------------------------------------- // Purpose: // Input : msg_dest - // delay - // *origin - // *recipient - // *mins - // *maxs - // height - // modelindex - // count - // speed - //----------------------------------------------------------------------------- void TE_ClientProjectile( IRecipientFilter& filter, float delay, const Vector* vecOrigin, const Vector* vecVelocity, int modelindex, int lifetime, CBaseEntity *pOwner ) { g_TEClientProjectile.m_vecOrigin = *vecOrigin; g_TEClientProjectile.m_vecVelocity = *vecVelocity; g_TEClientProjectile.m_nModelIndex = modelindex; g_TEClientProjectile.m_nLifeTime = lifetime; g_TEClientProjectile.m_hOwner = pOwner; // Send it over the wire g_TEClientProjectile.Create( filter, delay ); }