//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef TE_HL2MP_SHOTGUN_SHOT_H #define TE_HL2MP_SHOTGUN_SHOT_H #ifdef _WIN32 #pragma once #endif void TE_HL2MPFireBullets( int iPlayerIndex, const Vector &vOrigin, const Vector &vDir, int iAmmoID, int iSeed, int iShots, float flSpread, bool bDoTracers, bool bDoImpacts ); #endif // TE_HL2MP_SHOTGUN_SHOT_H