//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "player.h" #include "items.h" #include "gamerules.h" #include "hl1_items.h" void CHL1Item::Spawn( void ) { SetMoveType( MOVETYPE_FLYGRAVITY ); SetSolid( SOLID_BBOX ); AddSolidFlags( FSOLID_NOT_STANDABLE | FSOLID_TRIGGER ); CollisionProp()->UseTriggerBounds( true, 24.0f ); SetCollisionGroup( COLLISION_GROUP_DEBRIS ); SetTouch( &CItem::ItemTouch ); #ifdef HL1_DLL if ( g_pGameRules->IsMultiplayer() ) AddEffects( EF_NOSHADOW ); #endif } void CHL1Item::Activate( void ) { BaseClass::Activate(); if ( UTIL_DropToFloor( this, MASK_SOLID ) == 0 ) { Warning( "Item %s fell out of level at %f,%f,%f\n", GetClassname(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z); UTIL_Remove( this ); return; } }